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Thread: Report of build 255

  1. #1
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Report of build 255

    I've reported problem not fixed yet in build 255.

    - The frame was does not centering when maximized window if the "No thick frame" option enabled.
    http://community.clickteam.com/showthread.php?t=68906&page=5&p=517128&viewfull=1# post517128

  2. #2
    Clicker

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    BUG
    Set the mouse control movement to the active object.
    Drag the application window when pausing application. Then the mouse control doesn't restore after application resumed.

  3. #3
    Clicker

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    BUG
    Set deceleration of the bounce ball movement to 0 by the event.
    Then speed of the bounce ball movement is down to every 1 seconds.
    This problem happened with the 8 direction movement too.

    http://prester.org/mmf2/cgi/w2box/da...ration_bug.mfa

  4. #4
    Clicker

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    BUG
    I've modified the window and text color by the Window's settings.
    The condition area of the event editor will change to odd color when it scrolling.


  5. #5
    Clicker

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    BUG
    The active object will passing over the another object if too many active objects collide with another object.

    http://community.clickteam.com/showthread.php?t=72330&p=534238&viewfull=1#post534 238

  6. #6
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Yes, this can happen when the buffers are full. It will be corrected in MMF3.

  7. #7
    Clicker

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    Quote Originally Posted by Francois View Post
    Yes, this can happen when the buffers are full. It will be corrected in MMF3.
    The buffer size will be increase if increase the maximum number objects in frame property?
    Is this buffer affect to other things (Collision only?)?

  8. #8
    Clicker

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    Maybe is this buffer problem not happen in HWA mode?

  9. #9
    Clicker

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    BUG
    The usage of memory displayed on the debugger was too increased when many objects are created with DirectX mode.
    This problem has already been reported?

  10. #10
    Clicker

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    The CPU usage increased when the window minimized if not enable "Run when minimized" option.
    Is this problem won't fix in MMF2?

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