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Thread: Tutorial Support for2D Platform shooter, Joints, 360* Mouse aiming. (multiplayer)

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    Tutorial Support for2D Platform shooter, Joints, 360* Mouse aiming. (multiplayer)

    Is there a tutorial around for creating joint character animations, and 360* weapon aiming?
    I have looked all over the place and cannot find a tutorial.
    Here are the parts im looking for:

    Joints:
    -Head
    -arm
    -forearm
    -(possibly hands?)
    -torso
    -thigh legs
    -legs
    -feet

    Stances/Animations:
    -character stance when holding two handed fire arms
    -character stance when holding pistol
    -character stance when holding melee weapon
    -Full movement of arm joints wile aiming with mouse.

    PHYSICS:
    Character rag-doll physics after death?


    Extra:
    Adding new commands/animations:
    -crouching, going prone.
    -Toggle a box to hide in, wile still being able to slowly move
    -dashing/ or rolling out of the way animation, with gravity/strength settings like jump


    Is any of this possible? Or will there have to be complicated coding/extensions in order to implement
    these abilities into a character.
    (fyi this is for 2D platform shooter)

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    Clicker Fusion 2.5 DeveloperiOS Export Module
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    Yes all of that is possible and without extensions too, but you won't find any tutorials.

    This would be a large-ish project, code-wise anyway. I suggest making a list of everything you want in your engine, as you have done, and starting from the beginning. You going for top down or side scrolling?

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    Quote Originally Posted by ChrisBurrows View Post
    Yes all of that is possible and without extensions too, but you won't find any tutorials.

    This would be a large-ish project, code-wise anyway. I suggest making a list of everything you want in your engine, as you have done, and starting from the beginning. You going for top down or side scrolling?
    Im glad to hear this.
    Yes this is Side scrolling, somewhat of an advanced 2d shooter.
    (have you ever played soldat? somewhat like this)

    Ill have to compile an official list that i can post.
    I started off by creating a basic scene, and tacking off the gravity and jump numbers until i found a good speed and gravity pull.

    from there, I wanted to possibly begin adding moving arms that point where the mouse would be.
    After that I wanted to begin adding new animation commands. (rolling forward, toggling a box)
    Thank you fro replying.

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    Nah, I hadn't heard of it but I checked it out and it aint bad. A game like that is easy to make in MMF2. Just takes a little time and planning.

    I whipped something up for you to get ya started... WSAD to move and mouse to aim and shoot.
    Attached files Attached files

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    Quote Originally Posted by ChrisBurrows View Post
    Nah, I hadn't heard of it but I checked it out and it aint bad. A game like that is easy to make in MMF2. Just takes a little time and planning.

    I whipped something up for you to get ya started... WSAD to move and mouse to aim and shoot.
    Oh My GOD this is awesome!!! how could you do this!?!
    I greatly appreciate this little build you have no idea...
    Im going to make a game presentation soon to have full details of the build,
    If you guys could point me in a direction as far as programming recherche I would be grateful.

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    Chris, your top, the way you'll get something up and running for people is great!

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