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Thread: Mirroring angles

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    King_Cool's Avatar
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    Mirroring angles

    How do i mirror an Angle along the Xaxis?

    How do i mirror an Angle along the Yaxis?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
    Game_Master's Avatar
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    Angle of incidence = angle of reflection.

    So if there's an angle of incidence of 45°, then the angle of reflection will be 45°.


  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Huh, that doesn't really help him, Game_Master. What you said is only true if you're talking about the magnitude of the angle relative to the plane.

    The general formula to reflect an angle is (2*Plane - Angle). Angle is the angle you're going at, Plane is obviously the plane's angle. That should do it. The Y axis has an angle of 0, the X axis an angle of 90.

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