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Thread: Creating Firework

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    Creating Firework

    Hi
    I am wanting to create a single Firework Rocket.

    ...
    When the Rocket explodes it creates X number of Particles at its coordinates.

    I then want each Particle to have their own Angle_ so that they form a perfect circle as they move away from the origin of the Firework.

    I know this can be done by running a FastLoop iterating through the Particle Instances, but i cant help to think a better solution exists ( like the way MMF2 is able to pin Childre Objects to Parrent Objects maybe? ).
    What would be the best and/or easiest way to achieve something like this?

  2. #2
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    Quote Originally Posted by King_Cool View Post
    Hi
    I am wanting to create a single Firework Rocket.

    ...
    When the Rocket explodes it creates X number of Particles at its coordinates.

    I then want each Particle to have their own Angle_ so that they form a perfect circle as they move away from the origin of the Firework.

    I know this can be done by running a FastLoop iterating through the Particle Instances, but i cant help to think a better solution exists ( like the way MMF2 is able to pin Childre Objects to Parrent Objects maybe? ).
    What would be the best and/or easiest way to achieve something like this?
    The Particle Spray Object can help you.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
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    Thanks Marv
    But im making the Application in Flash, so i cannot use the PSO.
    Im more interested in a solution wich does not require any Extencions if possible.

  4. #4
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    Make your firework particle a single pixel active with a bouncing ball movement set to all directions.

    On rocket explosion run your fastloop to create X particles at rocket's location and set the speed to random whatever. You can also make a few frames of animation of the particle getting darker.

    Voila, simple fireworks!

    EDIT: Also, set deceleration to around 1/4 of speed for each particle.

    If you want a perfect circle, don't set the speed to random, but this just looks better

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    Have you seen my fire example? With some modifications, you could probably use it for fireworks. By the way, anyone interested in me making a particle effect widget?

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    Wow thanks guys
    Ill check this out

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    Woah!


    Check out "Random Implode" ( Particle Blue ) in Nifflas Particle Widget!
    Now thats cool stuff

  9. #9
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    Nifflas is the shizznit! I'm thinking of using Random Implode (with some mods) in my major project. I love the Brown examples too.

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