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Thread: Slight clicking object problem with the latest build

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
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    Slight clicking object problem with the latest build

    I have updated MMF2Dev to 255, xcode to the latest update and ran my game on both an ipad 3 and ipod touch 4g in iphone mode.

    When two sprites are overlapping each other it seems that using the event 'click on object' will fail to work or something, but it's random like it might work the first 10 times but then stop responding until you force restart the app.

    I can't send my game as it's too big and important now to hand out but I will try to replicate the problem, this is all I know of such a bug right now. Clicking works fine when testing my game out on a pc inside MMF2dev as normal.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    In the mean time, for workarounds, have you tried using check for mouse over object + user clicks or check for mouse over object + repeat while user is holding left mouse button + only one action when event loops? Failing that, stick the multiple touch object in there.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    I will give it a go. I tried adding a completely separate box to click on but the problem still appears even if I send the box to the very front of everything else, it's weird.

    The reason why I think it's down to the exporter is that before updating mmf2dev and xcode it was always fine.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Small bit of info, i'm not 100% sure again but when my game is running at a choppy frame rate due to too much going on a lot of things break and do not fix until the stage is restarted, all tap related stuff which turns on and off groups of events. When I get my game running at a solid 30fps the touch problems go away.

    I will still keep on testing over the weekend.

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