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Thread: Automatic Rotations

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Automatic Rotations

    What does Automatic Rotations in Active Object Runtime Options?
    Can't find it in the Help.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    It makes the object automatically rotate based on which of the 32 directions it's facing in. It means makes the game have less images, therefore taking up less room, but it might take up a little bit more memory (A.K.A RAM) when you actually run the game.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    I thought so... but:

    When Active Object has all directions as animations and when I use "look at" it works fine.
    But when it has only one direction as animation and Automatic Rotations in Active Object Runtime Options is enabled and when I use "look at" it doesn't rotate.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Hmm... Probably a bug.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    I figured it out.
    Animation must contain right image of the object. Otherwise it'll not work.

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