Welcome to MMF, where stuff can get really confusing. Given time, you will get solutions to your problem that are really elegant, but what I did, which is not elegant, is that I programmed the AI for each zombie in my game. There are no more than 12 zombies in my game at once, and they are all different objects. They all have a set of events which reference each one (zombie1, zombie2 and so on). This is, I'm sure, highly inefficient, but it will simply work.

As someone else posted here, zombie AI does not have to be good. I had no problem with my zombies banging into a car over and over again to get at the player. What I did do for a robot game, was to have the robot create a target to the left or right, a certain number of pixels away. As long as the target was visible, the robot moved to that object, and then resumed normal movement to find the player.

Quote Originally Posted by Pixzel View Post
I have a question about the Pathfinding tool. Using the example that LB created, I'm trying to figure out how to make it so that there is two objects finding one destination. however, when I make duplicates of the object, each object is always in the same position as each other, so both objects are in the same position, when I want it in their own areas trying to find a path.