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Thread: Need help on the events (for shoot-em-up game)

  1. #11
    Clicker Multimedia Fusion 2
    MeisterEl's Avatar
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    Have tried it out and it totally works =D, and I found that King_Cool's one is quite similar to Jaffob's suggested way,
    but I'm really bugged by how the bullet sprites are correctly associated with the mask.
    I don't quite get how King_Cool's way have automatically paired up the sprite and the mask on the same position. (Jaffob's way has Fixed values to pair up them)

  2. #12
    Clicker Fusion 2.5 DeveloperiOS Export Module
    ChrisBurrows's Avatar
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    MMF2 automatically matches instances of two different object types according to the order in which they were created.

    Object A #1 with Object B #1
    Object A #2 with Object B #2
    Object A #3 with Object B #3 and so on...

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    King_Cool's Avatar
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    When giving advice wich used the 'automatic pairing function' i try to not explain why it actually works at first, because it might sound overly complicated and scare people.

  4. #14
    Clickteam Clickteam
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    Quote Originally Posted by King_Cool View Post
    When giving advice wich used the 'automatic pairing function' i try to not explain why it actually works at first, because it might sound overly complicated and scare people.
    So, prefer ignorance? It is important to understand things the correct way from the beginning. If something is not explained it is often misunderstood, and then when it is properly explained the two understandings conflict.
    Working as fast as I can on Fusion 3

  5. #15
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    When someone asks
    "How can my Enemies have individual Health Bars over their heads?"
    I explain to them how to make Enemies have Health Bars over their heads ( using the automatic pairing method ) without delving intoo the techincalities behind it.

    Sure its good to know what happends behind the curtains but if a person wants to know how to do something, isnt it enough to just tell him how to do it?

    For example
    I gave MeisterEL a working solution, he had a problem he got a solution and it worked.
    This soved MeisterELs problem ( wich was what i was aiming for ).
    While MeisterEL might have ben content with just a working solution, he asked on his own initiative "Why is this working?" and got an answer for that to.

    Though extra information like this is good to know, the person with the question might not want it ( a solution is good enough ) or it might make the solution look more complicated than it actually is.
    In some cases i prefer poeple to ask on their own initiative if they what to know what happen behnid the sceenes.

    Anyway, ChrisBurrows explained this better than i ever could have.

  6. #16
    Clicker Multimedia Fusion 2
    MeisterEl's Avatar
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    So the pairing is working if objects are created on the same line of event...now I get it,
    though I'm kind of worrying if I'm gonna bounce on other behind-the-scene stuffs again in the future, really thanks for the help =D

    I'm also fine with King_Cool's way to help people figuring out stuffs, and he has told me to shout if there was a need to learn more about it anyway.

  7. #17
    Clickteam Clickteam
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    Object pairing works at any time, not just when creating objects.
    Working as fast as I can on Fusion 3

  8. #18
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    MeisterEl
    Its the 'Set ObjectA position to ObjectB position' wich does the magic.

    EXAMPLE A
    Lets say you have 3 'Man Objects' and 3 'Hat Object'.
    If you do this Event:

    Always
    - Set Hat position to Man position



    Each individual 'Hat Object' will be position to, and be assosiated with, their own 'Man Object'.

    EXAMPLE B
    Also every referance to Man in that same Event will point to each indvidual Hats assosiated Man.
    Like:

    Always
    - Set Hat position to Man position
    - Set Hat Angle to Man Angle



    Now each Hat has the same Angle as its Parrent or Master so to speak.
    The Hats can leach/ read any kind of data of their Parrent Man within the same Event, but not the other way around ( the Men cannot read their Hats data ).

    ...
    I hate explainng this :P Its so difficoult.
    Place correct me if im wrong.

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