Well, I've found a great way to do so. This guide assumes you already have MMF2. Although I'm not an iOS developer yet, I've found a pretty good method to do this without having to get an expensive Mac. You may have guessed it by now. That's right: a Hackintosh. But there are risks with that, right? Many Hackintosh projects require good experience with computer hardware, not to mention that your configuration might not work properly. However, what if you bought a system that already is fully compatible with OS X? That's what I've just done for only £80 delivered.
That £80 purchase I made was for a HP netbook, the HP Mini 1000. Whilst I'm unsure how far it can be upgraded to (in terms of OS X version), I do know it is fully compatible with Snow Leopard. Take a look at this guide. You might need to be patient to find a netbook such as the Mini 1000 to appear on eBay since it's slightly old, but it goes for a good price. You'll need a friend who has a Mac to install OS X, but fortunately I have one. You will need a Snow Leopard license but I've seen retail copies going for £28 new and sealed on eBay.
The next thing you'll need, of course, is a device you wish to produce your game for. Although an iPhone is tempting, I've seen many developers here recommend an iPod Touch due to its lower price tag and the fact that you probably won't need the phone-related features the iPhone has for game development. I've seen the latest iPod Touch model that has a nice screen resolution go for less than £100. So let's just say there's one for £95 with a few scuffs. If you don't plan to use it regularly (I have a Galaxy S2 so I don't need anything else with regards to portable entertainment) and just for game development purposes, a few cosmetic markings shouldn't be a huge deal. As for the iPad, I'm not really going to comment on that since I don't know when I'll intend to buy one. I think it's a secondary device to get if you're on a budget though.
Obviously, you'll need to purchase the export module from Clickteam which currently is £89. Overall, this isn't going to be cheap, but it's much cheaper than buying a Macbook. Let's summarise now:
~£80 for Hackintosh netbook
£28 for Snow Leopard
£89 for iOS MMF2 module
£95 for latest iTouch
£0-3 for help from a friend who has a Mac for Snow Leopard netbook installation - £3 assuming you buy him/her a beer (optional)
Current total: £292
But that's not all. Once you've paid for this, if you're still working on a game, you can rest assured you probably won't need to make another purchase for a while at least. Apple will allow you to test your games on your iPod Touch/iPhone/iPad without a charge. However, when your game is ready for distribution you'll need a developer's license.
The developer's license is hopefully (if extra extortionate UK prices aren't applied) £64 per year.
Final total: ~£356
That's around the same price as most Snow Leopard Macbooks (second hand) alone! Since you'll probably only use the OS X netbook for simple things and compiling your games via Xcode, this is a great price. It should be noted that the most important thing is to search online to see if the netbook you have in mind is compatible. Only a select amount are, but since I heard great things about the Mini 1000 and its near-perfect compatibility, I decided to go ahead and get it. I still have to buy some of the things on the list, but I know I'll be on the road to iOS development pretty soon. Coupled with Android, I'm confident the future is bright.
I hope this guide has been useful.I'm hoping I haven't missed anything.












I'm hoping I haven't missed anything.







