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Thread: X overlapping Y problems once exported to iOS

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
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    X overlapping Y problems once exported to iOS

    *edit* title is a bit misleading, I don't mean X or Y axis but object 1 and object 2.

    Another problem I am finding when I export my game to run on iOS is to do with the overlapping event, example:

    BOX1 is overlapping ZOMBIE
    PLAYER is overlapping ZOMBIE
    =
    Do stuff.

    The problem happens when there is more then one zombie in the play area, on the pc runtime this event will work on every zombie enemy no matter what order they were added to the scene, however on iOS this event only works on the first born zombie, the others will ignore this double overlapping event (but it will work if only one of the overlapping events is used)

    This along with the touch problem is slowing down my game but I believe someone from clickteam will understand the problem, The same happens with overlapping object +/- X pos values, only works on the first zombie.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    Diablohead - The problem you're describing tend to happen on PC too whenever you have more than one event referencing an object that has multiple versions (ZOMBIE in your case) It's a longshot, but are you running in Standard or Direct3D on PC? I seem to remember collisions being a bit different in Direct3D (especially if using fine vs box collisions). You might find you get the same problems on PC if you switch it back to Standard.
    You might find you get better results by changing the order:
    ZOMBIE is overlapping BOX1
    ZOMBIE is overlapping PLAYER
    =
    Do stuff

    Uploading an example file might help Clickteam get to the bottom of this.

    Another alternative is to use multiple events and keep track with a value: eg
    ZOMBIE is overlapping BOX1 -> Add 1 to Alt A (ZOMBIE)
    ZOMBIE is overlapping PLAYER -> Add 1 to Alt A (ZOMBIE)
    If Alt A (ZOMBIE)=2 -> Do stuff
    Always -> Set Alt A (ZOMBIE) to 0

    Hope that helps!

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
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    I was going to make a quick app with the problem and will do if it keeps up, however I never through about setting the events to be zombie first instead of player and shall try it out asap.

    I did try the setting alt value when overlapping trick but no good.

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    Try:

    +PLAYER is overlapping ZOMBIE
    +Pick ZOMBIE at random
    +ZOMBIE is overlapping BOX1
    = Do stuff

    This is generally what I do on iOS, since fastloops can be a bit of a bitch on there. 99% of the time the event loops enough times to get all the affected ones.

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