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Thread: What screen resolution should I use for iPhone?

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
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    taking advantage of this topic....which resolution it's better to iPhone? 960x640 or 480x320?????????

  2. #12
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    DistantJ's Avatar
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    ...Read back a few posts.

  3. #13
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    DTownTony's Avatar
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    Quote Originally Posted by paobrasil View Post
    taking advantage of this topic....which resolution it's better to iPhone? 960x640 or 480x320?????????
    Personally I always do 960x640. The detail and quality you can do in 960x640 just looks so much better (unless you are going for a specific style that lends itself to lower res), especially since the devices are only going to get stronger, and with higher resolutions.

  4. #14
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    Quote Originally Posted by DTownTony View Post
    Personally I always do 960x640. The detail and quality you can do in 960x640 just looks so much better (unless you are going for a specific style that lends itself to lower res), especially since the devices are only going to get stronger, and with higher resolutions.
    It also depends if you are scrolling the screen or not too, my game is too much for 960x640 and way too much for 60fps, my minimum aimed device is a 3Gs and it's tough enough to keep it at a solid 30 on an ipod touch 4 :P

  5. #15
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    DistantJ's Avatar
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    Yeah, I got nice scrolling games going at 960x640 (AWESOME Land and Froggia) but if I wanted to do huge, super-intricate multilayer stuff like Diablohead's game I'd likely be keeping the res lower.

  6. #16
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    paobrasil's Avatar
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    I can do in mean size right? like 600x400...or 780x520..

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