Yep, afaik iOS overlaps both desktop and handheld devices.
Yep, afaik iOS overlaps both desktop and handheld devices.







So I wrote all that out of respect for you and you won't read it...? "Apple mentality?" Assumptions after you didn't read the post that I took time out of my day to write for you... If you're not going to read to it, you don't have the right to respond to it. My article about development on a budget was for other people as well, including Shaun. Either go back and read it or... you know what, forget it. You don't deserve to make money off of this if you're going to be so childish when people offer you grown up advice. Waste of my bloody time. If this were Dragon's Den I'd say "I'm out".
Bottom line: Don't like Apple, don't expect to be able to make money from them.

Me not reading your post in it's entire form wasn't to be disrespectful it was because it's your opinion which has spilled into 4-5 other threads which is repeated. I'm obviously not the only one wanting to know an alternative there is quite a few people with that same vision.
If you want to talk about respect then you obviously didn't read my OP that stated keep your opinions to yourself and out of this thread. We both have our own opinion and we're both entitled to it, however I didn't ask for your opinion the same way I don't have to explain mine. You was the one who offended me by completely ignoring my first post and my comment on people only posting with suggestion for innovation not looking for a debate and/or an argument.
Whatever the future holds even after all this I don't disrespect you as a person or member of this forum whatever opinion you may hold, same goes for every other member of this forum. I am truly unbiased when it comes to that and look for no further debate on the topic. I just wish you had adhered to that when you first posted on my thread.
I've not been DistantJ's biggest fan over the past few days, but I do believe he has a point. I think all opinions should be heard, regardless of personal opinions. Most people who create threads like this make them for reasons pertaining to finance. Therefore, I think DistantJ should explore the pros and cons of all methods, including Hackintoshes, in his article. I don't see much wrong with counter-arguments so long as they are presented in a sound manner, and I believe Danny owes at least a post read to DistantJ.
Nevertheless, I think both sides have good points, but only from a non-Apple-developer standpoint which I currently am. I still see the cloud service as a good opportunity to simply familiarise yourself with OS X and give the runtime a try, but sooner or later you're going to have to buy a proper system. Hackintosh or not, you'll be contributing to Apple's financial empire.

Shaun this no way correlates to him not reading my post. If I was stood in a pub talking about a certain topic and someone just wandered over giving a senseless rant I'd be sure to shut them up, it's rude and it's arrogant hence the disclaimer on my OP.
Sure, maybe you're right, maybe DistantJ is right however, as I repeat again for the 5th time... I never asked for opinions or a debate on the topic at hand, just suggestions and input into the methods I offered in my OP.
I honestly don't know of any workarounds or alternatives, or at least ones that are as good and effective as having the machine in hand. I'm not much of an Apple guy (Im actually a BlackBerry guy.....i know...gross), but from what I have experienced developing for iOS is that, as expensive and a pain it can be, having the products in hand for compiling and testing makes everything soooooo much smoother. I'm not a fan of the way they do things, or the decisions they make, but like you did with Android tablets and the Xbox, I suggest just biting the bullet and investing in their products for a pure business stand point. That's what I did and a mac mini, iPad2, iPhone, and iPod toucb later im still not a fan of their business practices but at least I can develop and test rapidly as opposed to having to use an online resource or having send stuff out. It'll just convolute an already convoluted system. Remember by buying the products, don't look at it as your supporting Apple, you're doing that anyways by developing for iOS, what you're doing is supporting yourself by giving yourself the best tools you need to succeed. As far these types of threads and people taking issue with them, you had a question, you asked it, its what these forums are for. I can always just skip the post if I want.
If you are serious about games/app development, then there is no room for stubbornness. If you choose to ignore iOS development, you are ignoring the biggest mobile app market, and therefore your biggest opportunity for success. Simple as that.
It's relatively costly to develop for apple, and you do pretty much have to play by their rules. Although it can be a pain, the 'walled garden' philosophy is why their market is so big in the first place.
I'm busy working on stuff for Windows, iOS, Flash, Xbox, Android and soon Windows Phone. Each one of these has it's own set of drawbacks, but the positives far outweigh the negatives for all of them (if they didn't, nobody would bother).
Slightly off-topic, but I think your games look fantastic, Cole. Do you outsource graphics designers or are you a jack of all trades?
ThankyouI do everything myself, the only thing I don't do is the music which I licence from various sites.