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Thread: Optimizing graphics

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    King_Cool's Avatar
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    Optimizing graphics

    Hi
    Im just curious as to what would be better as far as optimizing goes:

    - Having 10 animations with 1 Frame in each
    or
    - Having 1 animation with 10 Frames

    ?

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    Quote Originally Posted by King_Cool View Post
    Hi
    Im just curious as to what would be better as far as optimizing goes:

    - Having 10 animations with 1 Frame in each
    or
    - Having 1 animation with 10 Frames

    ?

    I don't think it makes a difference now days. If you want MHO, active with 10 frames would be slower.

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    Not understanding why you would need 10 animations with 1 frame each? Are they not a part of the same animation? Would be a lot simpler to have the single animation. I don't think there would be any difference as far as performance, it would still be one active with all of the animations. How you decide to store the animations in the active object's frames shouldn't make a difference I would think.

    I would just do whatever is the simplest solution for what it is you're doing. There's no reason to make things overly complicated for a miniscule difference in performance (assuming there is even a difference in the first place). The only performance difference would be if you're constantly switching animations in your events for no real reason. But again, I can't imagine that even mattering in this day and age.

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    I am creating an animated counter using an Active Object.

    I did soe testing with 10 hight resolution pictures and there was a very very very very small size difference to the application if i put the 10 pictures in 10 different user animations as opposed to putting all in the Stopped animation.
    If i however put 1 in the Stopped animations and 9 in User Animations there sizes were exactly the same thogh, strange.

    I guess it dont matter much anyway since the difference was so microscopic :P

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    Yeah a tiny difference wouldn't outweigh making things complicated. I say just do whatever is easier.

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