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Thread: Switching out sounds?

  1. #1
    Clicker Fusion 2.5

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    Switching out sounds?

    I used very big sound files in my game, but I've now switched them out. But the sounds are still in the .mfa file (You know, when you click "Play Sample" the sound is in the list). And therefore, the game's size
    becomes very big. The sounds doesn't go away, and I'm not using them in the game. So I was thinking of switching out the sounds with samples which lasts 0 seconds, that will probably fix it. So, is that possible?

    PLEASE HELP!

    Switching out samples from the list (The application), or removing them.

  2. #2
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    Close and re-open MMF and they will be gone.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    What Marv said. If that doesn't work then you need to double check your events because there would have to be an event that still references the sound.

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