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Thread: What is Xcode doing with fonts?

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    What is Xcode doing with fonts?

    I am trying to wrap my head around how Xcode is using bitmap fonts. When I define a point size that is good for a pixel font (for example, 8 pt) it looks fine on iphone/ipod. But when it is automatically scaled up for ipad, the font appears blurry. I have resampling/anti-aliasing turned OFF in my MMF project. Can anyone tell me if Xcode is actually pixel doubling the font at runtime on the the ipad? Or is it changing the point size of the font at runtime (in this case, 8pt --> 16pt)?

    I am looking for a way to keep pixel fonts clean when they are used on an ipad.

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    My font seems to stay sharp on both devices... I use the font Emulogic with 6pt as the font size. Dunno if that helps?

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    The problem might be that point size that seems sharp in MMF (in Windows) is not the equivalent point size on iOS. But it is difficult to know if that is what is happening. Is there some waay in Xcode to turn of text anti-aliasing? Or is MMF doing its own font rendering?

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    Not as far as I know. I'm pretty sure MMF does the font rendering hence the pixels when running a low res app with smooth scaling turned off. Try 6pt, that was the sweet spot for me.

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