Can Ini++ be used on Flash runtime and/or any runtimes? Or are they still limited to regular INI for other runtimes like Flash?
Can Ini++ be used on Flash runtime and/or any runtimes? Or are they still limited to regular INI for other runtimes like Flash?

Jax stated he will not be porting INI++ to any other platforms ;(
@Danny: an iJeff stole yours? As in an iOS-powered Jeff?![]()
Working as fast as I can on Fusion 3




Wait... so is there a compression option for the regular INI? (I'm exporting to iOS)
I also have a program in the works that will have the user saving alot more than 64kb. If INI is not an option, It would be most helpful to know asap.
or does anyone know any ways around this for iOS? I couldn't have imagined ini only supports 64k.. I mean I guess a bit of research would have been smart.. but I swore I've used it for more before.. just never on iOS though.
Any help is especially appreciated!!!

INI does not support compression, and even if it did the 64k limit would apply to the uncompressed content. I think the limit is a Windows thing, so it may be OK on iOS. Though, I do have to wonder - what would you be using an INI for that would cause it to take up more than 64k!?
Working as fast as I can on Fusion 3



savegames that consist of storing metadata for cells in a 3d grid. Each cell has several values and strings associated with it. The nature of the application means that users should be able to edit as many cells as they'd like.
I'll do some tests to see if the INI limit applies in iOS...
does anyone know of any way I could check the INI size from the app or via xcode testing? Or perhaps Ill just pre-make an ini with a ton of data and try it that way.
thanks for the reply, LB!

The INI stores stuff in text format so it is very inefficient and takes a lot of space very quick. If you are doing this I would recommend using Array objects if you can.
Working as fast as I can on Fusion 3
64KB and 1024 characters ini limitations is in Windows 9x or earlier?
Windows NT series OS not have limitations?

These limitations apply only if you are using the Windows API, which I assume the INI object does. I'm pretty sure the INI++ object does not, so it does not have these limitations. INI files are just a file like any other, these limitations are from the Windows API if use use their functions to read INI files (you shouldn't)
Working as fast as I can on Fusion 3
INI++ is Unicode supported?
Can it store Unicode character if I use Unicode MMF2?