User Tag List

Results 1 to 4 of 4

Thread: Scaling - Not Working

  1. #1
    Clickteam Clickteam
    Danny's Avatar
    Join Date
    Aug 2007
    Location
    United Kingdom
    Posts
    3,016
    Mentioned
    21 Post(s)
    Tagged
    2 Thread(s)

    Unhappy Scaling - Not Working

    Sorry for double thread, I can't edit the title of the previous one if id've known I'd bump into another issue so soon I would've posted both in the same thread.Anyhow, Scaling doesn't work on Xbox360.In MMF2 Runtime testing it works perfect scaling from 0.2 to 1.0 yet on the Xbox nothing at all happens to the active. It just remains at a constant 1.0... Upon testing in MMF2 with the same file it appears to work.
    Want to learn Clickteam Fusion 2.5?




  2. #2
    Clickteam Clickteam
    Danny's Avatar
    Join Date
    Aug 2007
    Location
    United Kingdom
    Posts
    3,016
    Mentioned
    21 Post(s)
    Tagged
    2 Thread(s)
    Hmmmm after further investigation it appears that active collisions are not being detected for some strange reason :s

    I have a box and when Active overlaps box + Scale(>0.2): Set Scale to Scale(Active-0.1)

    I came to this conclusion once I figured out why the level wasn't ending upon ball colliding with collider. It collides on screen, they're on the same layers and they are both set to 'Fine Detection'. This is also conclusive with my 'active border' which I had to remove and replace with a backdrop labelling it as an 'obstacle'. So backdrop collisions are detected just not active?
    Want to learn Clickteam Fusion 2.5?




  3. #3
    Clickteam Clickteam
    Danny's Avatar
    Join Date
    Aug 2007
    Location
    United Kingdom
    Posts
    3,016
    Mentioned
    21 Post(s)
    Tagged
    2 Thread(s)
    Francois, I narrowed down the issue and can confirm it is a bug within XNA exporter solely.

    It works on PC Runtime when testing exporting didn't, so I climbed through all my code trying different things, in the end it was this:

    Create Active (Layer 2, Move to layer 1)

    or

    Create Active (Layer 1, Move to layer 1)

    It still detects backdrop collision with backdrops on Layer 1 but if there is an active on layer 1 it won't interact or detect collision. If you can't reproduce I can send MFA at last push, it's rather big and quite a bit of code but I could highlight the issue.
    Want to learn Clickteam Fusion 2.5?




  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    Yes, i would like to have the mfa please. Please point me to the code and explain how to see the problem.

Similar Threads

  1. scaling
    By Skyhunter in forum SWF/Flash Export Module Version 2.0
    Replies: 9
    Last Post: 20th March 2013, 07:31 AM
  2. Scaling on Windows Phone 8 - not working?
    By Cyberbeard in forum XNA Export Module Version 2.0
    Replies: 2
    Last Post: 11th February 2013, 01:43 PM
  3. Scaling?
    By KLiK-iT in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 21st June 2012, 08:20 PM
  4. Scaling app down
    By Keith in forum SWF/Flash Export Module Version 2.0
    Replies: 8
    Last Post: 25th February 2012, 06:40 PM
  5. Scaling
    By Raphael in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 14th September 2006, 08:17 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •