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Thread: issue with dublicate projectile with 360 degree side shooting game, please help

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    issue with dublicate projectile with 360 degree side shooting game, please help

    Hello
    This is my fist post. I have only recently decided to use MMF to create a game. I am currently building the engine. I have adapted the 360 degree shooting engine from castles of brittan and my character can now shoot the projectiles coming towards it. However when implemented a weapon change function. I began to encounter an issue with duplicate projectile to my bullet appearing at the top of the screen and it screwed up my shooting logic. I do not understand why it appears. Could someone take a look at source and help me trouble shoot the issue. Just start the game and try to shoot a dozen on times by clicking left mouse button and you will understand what i mean Zombie Slayers.mfa

    Please help.
    Best Wishes.
    M.N.

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    So i have traced my issue to the following to function.
    For my gun switch I use a build in MTF counter. If counter = 0 than create an object gun on the hero, if counter = 1 than create an object shotgun on the hero.
    When I implement this function for some reason a duplicate bullet for a gun is created on the top of the screen, which stop my shooting sequence and destroys the whole code. Could someone please help me out as to why this function fails?

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    Ok i got, the reason for my error is that I was not assigning counter values to global values but using them as the basis for calculation, which cause all the issues. Sorry for bothering everyone about this.

    Best Wishes.
    P.T.

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