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Thread: Box 2D Movement

  1. #11
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    It... it... it's perfect!!!!!!! Oh and to answer your question:

    Yes actually, I did look at it, that's where my inspiration for my game started! I wanted something with Box 2D, I had never used it, so why not! Thanks for your help!!!!!!!!!!

  2. #12
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    {Accidental Double Post}

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    XStar, I looked at Outcasts example and I have to say, it's awesome! If you want the ball to stay in the playfield, You have to set one more event. "Start Of frame" Here's his example with it added. Hope it is some use for you?
    Attached files Attached files

  4. #14
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    I PM-ed outcast about it being used in Flash and haven;t heard back yet. If he can make an example for flash of this engine it would be very useful. His example doesn't work in the Flash exporter.

  5. #15
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    Quote Originally Posted by KLiK-iT View Post
    I PM-ed outcast about it being used in Flash and haven;t heard back yet. If he can make an example for flash of this engine it would be very useful. His example doesn't work in the Flash exporter.
    D.PNG
    You need to adjust the Flash version to 10.0.0 in the build option when doing Box2D flash apps, then it works
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  6. #16
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    Your example doesn't work for me in flash and an error is displayed of the following when I try to run it in flash?

    Warning the following extension is not compatible with this build type of the application.

    Box2D

    Do you want to build this application anyway? If so the missing objects will have no effect.

    What can be done to get this to work? Am I missing something?

  7. #17
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    Oh, Klik-it, thank you! It works a lot better than my invisible active... About the Box 2D Flash thing... I really don't know, I've never used it for flash... Sorry :\

  8. #18
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    Quote Originally Posted by KLiK-iT View Post
    Your example doesn't work for me in flash and an error is displayed of the following when I try to run it in flash?

    Warning the following extension is not compatible with this build type of the application.

    Box2D

    Do you want to build this application anyway? If so the missing objects will have no effect.

    What can be done to get this to work? Am I missing something?
    Hm that is very strange. Maybe you have to update your version of Box2d? Did you try to download my latest example here and build and run it without making any changes?

    Here is the example running in the browser
    http://www.varagtp.com/Box%202D%20Mo...v10%20(4).html

  9. #19
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    Cool! You got it to run on Flash! You guys are awesome!!!

  10. #20
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    Quote Originally Posted by XStar View Post
    Cool! You got it to run on Flash! You guys are awesome!!!
    Its supposed to be able to run in Flash Looki ported box2d to the Flash exporter. Now we just need to have someone port it to iOS to :/

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