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Thread: why doesn't it bounce?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    why doesn't it bounce?

    Hi, I got a very simple task to do: bounce an active object by checking its A value. The problem is that the action just don't bounce the object... I took only two events from my app to reproduce the problem (the attached file below). Could someone check what I'm doing wrong?

    In order to confirm the action is really running, I show the objecr's fixed value as a string when the bounce should happen.

    Thank you ;-)
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleXNA Export Module
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    This is my solution for your problem.
    By
    Attached files Attached files

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Thank you, Daniele, but this is not valid. This 2-event file I posted is just an example of the problem I'm facing. On my actual application I must bounce the object by checking an alterable value, not by placing the action directly on the collision event....

  4. #4
    Clickteam Clickteam
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    It is bouncing, problem is the 'leaves play area' is an immediate event whilst the checking for AltValA isn't. So the check for AltValA=10 is behind.

    You would have to check again with the immediate + altval10 which can be detected within a mere split second.

    To get what I mean see the attached.
    You can tell the condition is most def. being met every time as it increments the B value and displays it on-screen in real-time, it also plays a sound to say that condition has been met and actions have taken place.

    This is gonna be your best setup here, it's just the way the engine works.

    bounce-fixed.mfa
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  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    bounce-ok.mfaThe problem is, indeed, related to the object bouncing. As you said, Danny, the value check event was taking too long to happen. I solved my problem by stopping the object on collision and, while checking the A value, providing my "own bounce" (that's ok for my application).

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