It's just a little group where indie developers retweet each other to support each other. When people retweet you you lose points but you regain them by retweeting others.
http://www.innovatty.com/twitter/IDR....php?page=help





It's just a little group where indie developers retweet each other to support each other. When people retweet you you lose points but you regain them by retweeting others.
http://www.innovatty.com/twitter/IDR....php?page=help





Anything happen with this? I still love this game. Perhaps you should consider popping some ads in and going free, then slowly introducing some IAP if the numbers go up enough, just like Pocket Ninjas?
Sent from my iPad Mini using Tapatalk HD
Alas nothing new under CrazyCrab's sun for now. I'm kinda super busy with non game related stuff. I don't really know if I should do something more with CrazyCrab, or work on a new project. I was planning to make it free for a few days, does somebody have any tips on this? Which day(s), how long etc..?
Our most successful game was made free for a weekend. We got loads of downloads during that period but after that it went back to the same daily levels. We only had one other game on the store at the time and we haven't got any IAP's so it didn't really help us. I have heard others who have had success with this though, I think more so if you have IAP's or other features that benefit more users over sales.
Andy H @ ovine.net
Awful Jokes - a new cartoon every day: http://awful.ovine.net/
Ovine's games: http://www.ovine.net
Thank you for your input Andy, sounds clever. I'll take a look at ChartBoost as mentioned by DTownTony, then I *might* make CrazyCrab free.





Oliver, about CrazyCrab on iPhone 5, having played this game a LOT (I love it, have done ever since the flash version) I think that your graphics can work stretched. The crab is very cute and cartoony, having him every slightly chubbier on iPhone 5, or slightly taller on iPad, shouldn't make too much of a noticeable difference, and your visual style can work with the smooth scaling and stretch and still look professional, so I'd recommend trying the "Stretch to fit" option.
Reason I suggest this is that I'm finding the game quite difficult on iPhone 5 because intuitively I keep touching the edges of the screen so as not to obscure my view and my thumb ends up in the borders and so the touch doesn't make the crab jump, it's quite hard to keep ensuring that you touch in the visual area and not the borders, which is a pain.
I know that adding pretty borders to it would require a lot of reformatting frames and re-coding the crab's Pac-Man style wrap-around, so I'd like to suggest simply using the stretch option here, I can't see it doing any harm and it'd keep iPhone 5 users interested if you go for the free+ads model.
I did have one idea, where you could use the detect device extension and if it's running on the iPhone 5 you could shrink the sprite of the crab and the eggs horizontally, and shrink them vertically if it's running on the iPad, which would keep your character etc. in proportion but keep the gameplay the same, just would appear to be slightly more gap between the eggs.
Ah, just answered to your other post in your thread about scaling. So the balck bars aren't responding to touches, that's annoying. Like I wrote in the other thread, I don't like stretched graphics. So I might add "fancy" borders if CrazyCrab becomes popular enough with my special move next week-end.
CrazyCrab iOS is free during this week-end. Grab your copy on the App Store quickly!
http://glob.ly/3BC
I was told that I should keep the price drop longer than a week-end for the robots/websites to notice, al least 5 days or so. Does someone have any experience with this?
Ack I just missed it.![]()