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Thread: Problematic differences between testing on PC and XBOX

  1. #1
    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
    Asholay's Avatar
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    Exclamation Problematic differences between testing on PC and XBOX

    Some of the XNA related conditions differ when testing directly on xbox and testing on PC.

    This problem is still to do with the base-number of the player tests - can we get this issue resolved? Should be an easy one.

    When testing on Xbox, gamepads for all players should be tested using 0,1,2 & 3
    When testing on PC, gamepads for all players respond to 1,2,3 & 4.

  2. #2
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    What? Gamepad for all players is 15. And it is the same on both PC and XBOX.
    Gamepad is connnected wants the number of the player to test, from 0 to 3.

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    Gamepad connected, and it's not 0 to 3 on PC on my computer! I'm testing it right now?

    Has there been an update to the XNA part that I've missed?

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    Thre was a bug in the text displayed in the expression editor when you enter the number of the player. I says 1 to 4 where it should say 0 to 3.
    Can you make a test app, and tell me what really is in this software? (with all the versions, I have lost track)

  5. #5
    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
    Asholay's Avatar
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    Fracois - I'll send a basic test across to you when I'm home, highlighting the two differences.

    You've got the right section - it's the gamepad connection events, and yes - they say 1-4 on the title display when you enter a value for them where you say it should say 0-3.

    I'm correctly using 0-3 in my events, and this works when testing all 4 controllers on PC, however when I build the app, and run it on the xbox, these exact events need to be changed to players 1-4 in order to function correctly.

    Can someone else do a basic test of this to ensure it's not just me!! There's 8 events I'm having to change which is gamepad connected for all 4 players and a negated version of them - these can do anything, but in mine just change an animation direction to show the controller is plugged in.

  6. #6
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    Quote Originally Posted by Asholay View Post
    Fracois - I'll send a basic test across to you when I'm home, highlighting the two differences.

    You've got the right section - it's the gamepad connection events, and yes - they say 1-4 on the title display when you enter a value for them where you say it should say 0-3.

    I'm correctly using 0-3 in my events, and this works when testing all 4 controllers on PC, however when I build the app, and run it on the xbox, these exact events need to be changed to players 1-4 in order to function correctly.

    Can someone else do a basic test of this to ensure it's not just me!! There's 8 events I'm having to change which is gamepad connected for all 4 players and a negated version of them - these can do anything, but in mine just change an animation direction to show the controller is plugged in.
    Doh - other way round:

    0,1,2,3 on gamepad events works correctly for XBOX
    1,2,3,4 on gamepad events works correctly for PC

    Try it yourself!

  7. #7
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    OK. Before it is updated in the official product, here is the PC version of the object working from 0 to 3.
    We will do an official change from 0 to 3 to 1 to 4 in the future, on both objects.
    So you'll eventually have to change your program.
    www.clickteam.com/francois/XBOXGamepad.mfx

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