Use a fastloop to push the objects out of eachother. When I get the chance, I'll make you an example to demonstrate how to use a fastloop to do that.




Use a fastloop to push the objects out of eachother. When I get the chance, I'll make you an example to demonstrate how to use a fastloop to do that.
That'd be great, thanks.
I created a fast loop that places the character on top of the moving platform when it lands on it, and it seems to be working fine.
The one other problem I've been having is that my actives, when they overlap each other, the extra "white" background from their animation shows in the overlap. How do I get rid of this?




Remove the extra white background from their animation. There is actually a way to fill erase. You know the checkerboard pattern near the area that shows the color you currently have selected? If you click on that, it will set the color you are currently using to the transparent color. Using the fill tool, you can then remove the extra white background. Is that what you wanted?
EDIT: Also, when you have fixed that issue, I'm interested in seeing some screenshots of the game. Could you upload some on here so I can see them? If you don't already know, you can use the "Print Scrn" key to take a screenshot of the whole screen, and then use paint (or any other image program, like GIMP) to crop it.
Yeah that worked, thanks!
All I need to fix now is the platform issue and I'm set. When you got some free time please help me out with creating that fastloop!




Oh, sure. I'll make it real quick, okay?
EDIT: It's done. The file is now attached.
Thanks.
I also need some sort of fastloop that will bounce the character if he lands on the sides or bottom of the platform. Like if someone shoots the character into the platform, I dont want him to be able to sneak through the bottom to land on the top. I want him to have to land from the top, and if he misses and hits the side or bottom to be pushed off.
Typed this like a pro from my iPhone![]()




To do that, you simply need to add detectors on the walls to determine which way to push the character. I'll modify the example to show what I mean, unless you already understand.
EDIT: It's finished. The file is attached.
So, would I just have the character bounced off in the direction it came in -180 degrees and at the same velocity?
It might help if you can quickly modify it.




Erm, I made a mistake in the first file. I forgot to stop the loop as soon as the object was no longer overlapping the wall. Sorry about that. It's fixed in the post above. It also demonstrates how to do it for side walls. You can easily modify it to work for a ceiling.