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Thread: EXC_BAD_ACCESS in swapBuffers

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MJK's Avatar
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    EXC_BAD_ACCESS in swapBuffers

    My game crashes on iPod touch in certain stage when frame is changed, but works OK on iPad without any crashing.

    Xcode shows error in CRenderer.m e.g. in

    (void) swapBuffers
    glBindRenderbuffer(GL_RENDERBUGGER, colorRenderbuffer);
    [context presentRenderbuffer:GL_RENDERBUFFER]; (Xcode specifically pointing to this line)
    }

    There's another EXC_BAD_ACCESS in CRunView.m in line which says [renderer swapBuffers];

    Any ideas on what might be behind this crash?

    I can provide mfa is someone is able to investigate based on that.

  2. #2
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    UrbanMonk's Avatar
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    What gen iPod?

    What all is going on when the frame change happens?
    ehat extensions are you using?

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Both 3rd and 4th gen iPod touch. Trying to isolate it, but no luck yet.

    I'm using e.g. advanced direction, multitouch, movement controller, list object.. Weird that it works OK on iPad 1 but not 4th gen iPod touch.

  4. #4
    Clickteam Clickteam
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    That sounds very odd.

    What is your framerate set to? Do you have vsync enabled/disabled?

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