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Thread: Joystick Testing

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    XStar's Avatar
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    Joystick Testing

    I know I just posted another thread, but I'm making a platformer app and I set the frame to Device: Touch Joystick and then I basically said Repeat while player one moves left, by reading a joystick state. This works with the arrow keys, but how do I control the joystick, the grey one, in the corner of the screen?

    Please help!

  2. #2
    Clicker Fusion 2.5
    Del_Duio's Avatar
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    Hi, it's been awhile since I've made a game using a joystick but don't you need to set the input device to 1 or something? (I think 0 is for the keyboard). I believe this is under the Player Control collumn.

    Sorry if this advice is crap!

  3. #3
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    But for iOS games it doesn't give you that option. You can't change the default.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    XStar - I think you need to set your application or frame to use an extension for your virtual joystick. Then add the Joystick object to your frame. Search for joystick in the iOS forums and you should find the right way to do this. Handy tip: You might want to post in the iOS forum for iOS specific queries.

  5. #5
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    I'll do that, I didn't know there was an extension needed.

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