User Tag List

Results 1 to 8 of 8

Thread: Active picture and counter won't display..

  1. #1
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Mar 2009
    Location
    Sunshine Coast Qld. Australia
    Posts
    76
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Active picture and counter won't display..

    Hi,
    I have made a small puzzle game where I have 9 actives that I drag and drop into the play area. It works perfectly when I run it in windows. Even when I build it in xCode, it builds without any errors. But the actives ( and a counter ) don't display.
    I've changed the order in the Event and Frame editors to "To Front" but this makes no difference. I have also tried different settings in the the Picture Resize of the active Properties to Resample, then Fast and then None...still no joy.
    The actives are only placed over a backdrop..so I can't see the problem. Any help would be appreciated. Thanks.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    AyreGuitar's Avatar
    Join Date
    Jan 2011
    Location
    Wales, UK
    Posts
    1,113
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Earl - Are these Active Objects or Active Picture Objects? Active Picture Objects need to load an image, so you need to copy the image file over to Xcode and add it to the project. Not sure why your Counter isn't displaying though...
    So all you see are your Backdrops?

  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Mar 2009
    Location
    Sunshine Coast Qld. Australia
    Posts
    76
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    AyreGuitar,
    They are Active Picture Objects, ( not Active Objects) thanks for that. Now I just have to work out where to copy the pics to in xCode. Still no luck with the counter though..I might just delete it an replace it with a new counter. Thanks again.

  4. #4
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Mar 2009
    Location
    Sunshine Coast Qld. Australia
    Posts
    76
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Put a new counter in ..and it displays OK. I searched xCode help files and couldn't find out where to place the images in the project.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    AyreGuitar's Avatar
    Join Date
    Jan 2011
    Location
    Wales, UK
    Posts
    1,113
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Earl - glad to hear your counter works now! As for your Active Pictures:
    It's not enough to just copy the file into resources, you need to add the file within XCode (File>Add Files to <Project name>). Also the filenames must match and are case sensitive on iOS devices (but not in the simulator!), so "MyPic.png" won't load if you use"mypic.png"
    Hope that helps!

  6. #6
    Clickteam Clickteam
    Anders's Avatar
    Join Date
    Jun 2006
    Location
    Denmark, Århus
    Posts
    3,456
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)
    The beta version just released of iOS will eliminate the need to add images to the XCode resources as you can just add the image as a binary file (In the Data elements editor).
    At runtime you simply load the image using it's filename and it will load.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
    Join Date
    Apr 2012
    Location
    Rio de Janeiro, Brazil
    Posts
    1,146
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    perfect news Andos..this will help a lot! thanks!

  8. #8
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Mar 2009
    Location
    Sunshine Coast Qld. Australia
    Posts
    76
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    AyreGuitar, thanks for the directions. I did as you instructed but have just ended up with a Build Fail. I think I'll shelve this project ( along with a few others with Build Fails) and try a new project. I have enough trouble understanding MMF, without trying to learn xCode as well Really appreciate your effort. Cheers

Similar Threads

  1. Take picture and make from it Active Object / Active picture
    By qenio in forum Android Export Module Version 2.0
    Replies: 3
    Last Post: 3rd February 2014, 07:34 AM
  2. how can I display different pcitures in flash like i used to with active picture
    By dov_b in forum SWF/Flash Export Module Version 2.0
    Replies: 1
    Last Post: 6th July 2013, 06:00 AM
  3. BUG: Active Picture > New Picture from Selector doesn't wait for image - Beta9
    By AyreGuitar in forum iOS Export Module Version 2.0
    Replies: 5
    Last Post: 27th January 2013, 03:09 PM
  4. [REQUEST] - Active Picture + Counter Options
    By virtualrom in forum iOS Export Module Version 2.0
    Replies: 6
    Last Post: 27th June 2012, 06:11 AM
  5. how to make a counter display the FPS?
    By BrashMonkey in forum Multimedia Fusion 2 - Technical Support
    Replies: 14
    Last Post: 10th May 2010, 12:13 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •