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Thread: IAP Example

  1. #1
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
    iamjot's Avatar
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    IAP Example

    Ok i am fooling around since days now with iaps and itunes connect. i think i have done everything right in connect, created a test user account etc
    -> I would really appreciate a simple IAP example (only the main lines that are needed) to see how it is working. Thx guys.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
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    Maybe i should tell you what i have done so far:

    In tunes connect:

    * Created a test user - got email - veryfied the emailadress - done
    * Created an IAP for my game (this will be the first update) - iap ID is: game.unlock - done

    In Multimedia Fusion

    *I just want to get the INFO of my IAP: Request information for "game.unlock" (is that right? the iap ID is needed here, right?)

    -> and exactly this does not work. nothing appers here and that´s whats making me crazy. So I think i am doing something
    wrong here. I am looged in with my test user on my device - nothing appers. What am I missing?

    thx guys


    Jot

  3. #3
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
    iamjot's Avatar
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    MISTAKE 1: I have set my app to "ready for upload binary" mode - so its in "waiting for upload" mode now. Of course now i just CAN NOT add any IAPs to the app. Maybe this is helpful for some of you.

    When apple helps me to set the app to "edit mode" again, I will let you know if everything worked out fine.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    AyreGuitar's Avatar
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    iamjot - you don't need wait for Apple, you can just upload a binary and developer reject it via iTunes Connect.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
    iamjot's Avatar
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    So after i have uploaded it - I (myself) can reject the app again and start from scratch?

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    iamjot - Yes, just use iTunes Connect to select your app and there should be a Developer Reject button. Press this and your app should revert so you can add your IAP. Alternatively, create a new app with a different name and app ID.

  7. #7
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
    iamjot's Avatar
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    Solved Problems by you guys: 5310 + 1

    I also one of those people who say: Ahhh.... I dont need to read the manual for this...! But this could really be helpful sometimes:
    http://developer.apple.com/library/i...lications.html

  8. #8
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
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    Hahaha I made something TOTALLY NEW now: i have succesfully validated my app -> now i got a mail from itunes connect that my binary is invalid hahaha! So all in all this solved my problem. And I did not even have to DEVELOPER REJECT my app. Xcode is very, very funny sometimes...

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