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Thread: [BUG] Clickteam Movement Controller

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    [BUG] Clickteam Movement Controller

    When trying to alter the Drag and Drop Movement in game, enabling and disabling the "snap to grid" option does not seem to do anything.

    I'm trying to make a puzzle game, and when the pieces are dragged within the puzzle frame, I want them to snap to grid. When outside of the frame, I want them to have free movement. I can do this manually in the events pretty easily, but the D&D movement makes it very easy to only select one object at a time when they are overlapping, and have that object be the one in front.

  2. #2
    Clicker Multimedia Fusion 2

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    Sadly, I spent an hour on this. This is how I made it work.

    Set up your drag and drop movement:

    Check snap to grid.

    Set your snap to grid properties.

    Then set one event to something like this:

    x position of object >= edge of grid value : set x position of object to mouse x, set y position of object to mouse y

    When it goes into the puzzle section, it snaps to grid. When it goes to the right of it, it follows the cursor.

    You will need to set some flags or alts on the object for it to be released though.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Lame. Well, maybe they will fix this since we now have a thread for it?

  4. #4
    Clicker Multimedia Fusion 2

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    I wouldn't exactly call it a bug. It's really that it's not working for your particular need or expectation. It's easy enough to make it work.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Um... oops. I made a silly mistake and thought it was a bug. It does indeed work as intended... I just Set Object to the wrong object

    This thread can be ignored, sorry!

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