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Thread: "Seek failed on unnamed file" Error, Pleas help.

  1. #11
    Clickteam Clickteam

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    No, the application should work fine.

  2. #12
    Clicker

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    OK!
    Thanks.

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
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    Disthron's Avatar
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    Quote Originally Posted by Phi View Post
    It's only a problem for 32-bit code, to be exact, of which MMF2 is. What your problem basically is would be the exceeding of a signed int variable as discussed in my blog post.
    I recommend you copy each MMF frame of your project into a new file. After that, copy the frame properties and app properties. Reduce the number of samples you have incorporated (try using play external file). You'll find the Apppath$ macro comes in handy for this. This will sharply reduce your application size.
    After that, try taking out larger images and loading them externally too. Even Active object has some support for that, by using Animation->Load Frame action (although the frame must already exist, even if not large enough).

    If all else fails contact me on ClickConverse.
    Ok, I went and transferred all the frames from my current project into a new one, I decreased the colours down to 32,768 but the project was still around 1.2Gig. Although I couldn't figure out how to load a background image from a file on the fly. I use a large quick background as part of the parralaxing scenery. Anyway, what I did was big improvement but I think I'm still going to need to use the external app functions in MMF2. So I was wondering if you, or anyone else, had any experience with that?

    For instance if I use a global object to store data between frames in my original project, will that data carry on from the external applications, or will I have to use INI files to be able to use the data from 1 frame to another?

  4. #14
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    The size of the mfa does not reflect the size of the final built application.
    Mfa in MMF2 are not compressed properly, there is a lot of space we can reduce. We will change the application saving for MMF3.
    What you should be looking for is the size of the exe once built. In an exe, pictures are compressed properly, and allthe data in the application as well.
    A global object to store data between frames will only take a VERY small amount of memory between frames. And when the frame starts, the memory will be deleted. So you can use as many as you want.

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
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    I realize that the size of the EXE is only a fraction of the size of the MFA file, but that isn't the problem I am having. The problem is that MMF2 dose not want to save an MFA file that is larger than 2Gig. So I've had to break up my hole project into sub applications.

    My game is using a lot of pre-rendered 3D graphics, think Killer Instinct or Mortal Kombat, and it seems they take up a lot of space in the MFA file.

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