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Thread: [Bugs and request] Beta 33

  1. #31
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Koji_Kabuto's Avatar
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    Hi James and friends of the Forum, there is a bug with the Admob, when you turn the screen shrinks (not is if this is roasted or it should be) and the game deadlock, behaving in a wrong way sprites on screen, I already tried it with two games and is the same.

    Leverages James see as the direction of up and down the joystick does not work, only left as you document a few days ago in this same post with a simple example in MMF. If you shoot any of the rays, should be able to change your address anywhere: up, down, left and right. But this does not happen, I'd appreciate if you can take you a look and the friends of the Forum also.

    https://www.dropbox.com/s/gx2bp3xnsy...Admob%20HD.apk

    The bug of Admob is with the RC1, the joystick's remains from the beta 32, before that it did not happen.

  2. #32
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Hi José,
    First of all your game looks great!
    Didn't you use admob over the screen?

    Ineke
    M

  3. #33
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Hello Ineke, thanks for your comment. Is an option to use the Admob on the screen? Could you shoot the ray up and down? Thanks for your help!

  4. #34
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Hi Jose,
    The joystick sometimes works to the right and sometimes if it's to the right and a bit up it freezes the joystick.
    To the left is to near by the border of the phone.
    This is what I mean with admob over the screen.
    Ineke

    adm.jpg

  5. #35
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Thanks Ineke, I will select the option now because we know that the other way there is a bug, the game goes crazy.

    Now that it will be what happens with the Joystick? Hopefully James us respond. I will go back to raise the level of the game, but with the option of selected Admob.

  6. #36
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Ineke now select the option and the banner is put on the game, but the bug remains. When activated or changed the advertising of the banner game freezes and sprites are literally dancing. I put 3 examples of my games so that James and everyone in the Forum can see you. If they disable the internet on their phones (I use mode plane to save time on the test) the admob will not be displayed and the games work perfectly.

    Here the examples:

    Color Machine:
    https://www.dropbox.com/s/7otaixnozn...%20Android.apk

    Great Mazinger:
    https://www.dropbox.com/s/gx2bp3xnsy...Admob%20HD.apk

    Mundo Marino:
    https://www.dropbox.com/s/lt6hudw8pe...o%20Marino.apk

  7. #37
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Hi Jose,
    The great mazinger is playing better now, except the placement of the joystick, but that was well-known.
    The color machine is playing well, nice game!
    The mundo marino. Played the first level and then waiting..........? Maybe I did something wrong.
    I'm not the greatest gamer of the world, contrary. Hope other testers will look at it too.
    Tested on galaxy tab 8.9
    Have a nice day,
    Ineke

  8. #38
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    Do work you all well with the active Admob? You tried to shoot a beam up or down in Great Mazinger? I appreciate your help and comments, are very valuable for my!

  9. #39
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    Did James have time to look what I outlined in the post?

  10. #40
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    Quote Originally Posted by Koji_Kabuto View Post

    (2) The problem with the repeated sample, for example, I have a sample (explosion) I use it with quite a few collisions and does not work.

    (3) This started in beta 32 and stays in 33, the addresses are up and down the Joystick does not read. I have two guns in my game can be directed to the sides and also above and below, strangely it only works on the sides. In Windows, iOS and HTML5 works perfectly.

    (4) The lag of the samples with loop always stops a little when the sample is repeated. For example a sample from a robot that walks, hear silence from step to step.
    These points are kept in RC2, James is that your policy is to answer when this solved the problem, but I would love to know how you go with this. The problem of the Joystick, post a simple example which is called Bug Joystick.mfa and else you must have seen it in my .apk that I posted, I have not received feedback from none of this would be satisfactory to receive it. Your time is worth and ours also, am a beta tester on a voluntary basis and I think that that should be a consideration. And I say this with the desire that the project comes to light in the best way, but I feel that we move more if your were talking with us in a more direct way. I'll give as an example the iOS forums and HTML 5, where progress has been made in an incredible way, but there are Andos and François responding to journal all the issues raised.

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