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Thread: Pull Playercharcter up a Ledge with a nifty Animation

  1. #21
    Clicker Multimedia Fusion 2XNA Export Module
    Gogeta's Avatar
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    At last I got it!



    A lot of trial and error, but thanks for all the help! I would appreciate your file, Ryan, maybe I can learn from it, too.

    Oh yeah, I have a nasty Soundbug (?). My footstep sound is played perfectly in MMF2. Though, my Bomb_Explode sample is cutted after 1,5 seconds, alltough the mp3 is 3 seconds lons. Any Ideas what happened here? Even when I play it via the sample editor after I loaded it, it only plays 1,5 secods.

  2. #22
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    nivram's Avatar
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    Quote Originally Posted by KLiK-iT View Post
    I can't seem to find it the examples folder?
    You can get Zeb from here John:

    http://www.clickteam.co.uk/downloadcenter.php?i=118

    Gogeta. That looks great. Any chance for the mfa?

    Thanks,

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #23
    Clicker The Games Factory 2

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    that example in the video looks good.

    not 100% sure but i think the sound files trying to play itself more than once, there should be an option to make the sound un-interruptable. ill upload that example shortly, just need to do some bits to it. works been calling me up so i been abit behind.

    EDIT:

    the link to download zeb via the old games factory doesnt work any more

  4. #24
    Clicker Multimedia Fusion 2XNA Export Module
    Gogeta's Avatar
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    Hey marv, let me get the code optimised a bit. Right now it really looks like a mess. I'm willing to share it later, no problem.
    And yeah, the old Download link is broken, Marv.

  5. #25
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    nivram's Avatar
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    Quote Originally Posted by Ryan9171 View Post
    that example in the video looks good.

    not 100% sure but i think the sound files trying to play itself more than once, there should be an option to make the sound un-interruptable. ill upload that example shortly, just need to do some bits to it. works been calling me up so i been abit behind.

    EDIT:

    the link to download zeb via the old games factory doesnt work any more
    Hi Ryan. I was just there, so the link is working. Why is it working for me and not you? Strange indeed.

    Edit: Ah, I see. I didn't click through. Sorry to everyone.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  6. #26
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    Quote Originally Posted by Gogeta View Post
    Hey marv, let me get the code optimised a bit. Right now it really looks like a mess. I'm willing to share it later, no problem.
    And yeah, the old Download link is broken, Marv.
    No problem.

    Hey King_Cool. That mfa was sweet indeed and thanks.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  7. #27
    Clicker Fusion 2.5Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I know this is a very old thread, but could I ask a question that pertains to this subject at hand? I really enjoyed the mfa file from King_Cool on ledge grabbing. However, could someone make a file that describes how to do legde grabbing with a custom platform engine instead of just platform movement? I have the collider and it has a gravity value and a horizontal value. I'm trying to reconstruct a platform engine similar to Earthworm Jim. However, I just can't seem to get ledge grabbing and pulling up down.

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