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Thread: Highscore Table crash?

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Quote Originally Posted by Andos View Post
    I can't reproduce that crash though sadly
    Will try some more after the weekend.
    I haven't tested my app on my iPhone for a long time but it still crashes out as soon the game goes to the high score frame. Work perfect on the iPad though . I'll have to try the file you sent me again on the iPhone .

    Edit : it will be interesting to see if my iPad crashes if I build for 4.3. Most of the times I build for 5.1 on iPad and 4.3 on iPhone.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    actually got the following error from xcode debug:

    2012-10-13 12:23:00.328 wabbit_r10.8ios[340:607] Could not open the file: highscore.ini

    weird how it works on my ipad though. Trying to figure this out, very strange - i thought the highscore object automatically choose a default ini.

    edit: more

    AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved
    2012-10-13 12:30:26.006 wabbit_r10.9ios[365:607] Could not open the file: hiscores.ini
    2012-10-13 12:30:26.029 wabbit_r10.9ios[365:607] -[ModalInput setAlertViewStyle:]: unrecognized selector sent to instance 0x29c540
    2012-10-13 12:30:26.033 wabbit_r10.9ios[365:607] CRASH: -[ModalInput setAlertViewStyle:]: unrecognized selector sent to instance 0x29c540
    2012-10-13 12:30:26.074 wabbit_r10.9ios[365:607] Stack Trace: (
    0 CoreFoundation 0x30f9e64f __exceptionPreprocess + 114
    1 libobjc.A.dylib 0x34ab9c5d objc_exception_throw + 24
    2 CoreFoundation 0x30fa21bf -[NSObject(NSObject) doesNotRecognizeSelector:] + 102
    3 CoreFoundation 0x30fa1649 ___forwarding___ + 508
    4 CoreFoundation 0x30f18180 _CF_forwarding_prep_0 + 48
    5 wabbit_r10.9ios 0x000b3acd -[ModalInput initStringWithTitle:message:delegate:cancelButtonT itlekButtonTitle:] + 312
    6 wabbit_r10.9ios 0x0005ff1d -[CRunkchisc CheckScore:] + 488
    7 wabbit_r10.9ios 0x0005e665 -[CRunkchisc handleRunObject] + 512
    8 wabbit_r10.9ios 0x00081863 -[CExtension handle] + 326
    9 wabbit_r10.9ios 0x000a1d73 -[CRun f_GameLoop] + 2138
    10 wabbit_r10.9ios 0x00094217 -[CRun doRunLoop] + 118
    11 wabbit_r10.9ios 0x0001375d -[CRunApp loopFrame] + 116
    12 wabbit_r10.9ios 0x0001217f -[CRunApp playApplication:] + 658
    13 wabbit_r10.9ios 0x0001ec99 -[CRunView timerEntry] + 160
    14 Foundation 0x348617cd __NSFireTimer + 136
    15 CoreFoundation 0x30f75a47 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUN CTION__ + 14
    16 CoreFoundation 0x30f77ecb __CFRunLoopDoTimer + 850
    17 CoreFoundation 0x30f78845 __CFRunLoopRun + 1088
    18 CoreFoundation 0x30f08ec3 CFRunLoopRunSpecific + 230
    19 CoreFoundation 0x30f08dcb CFRunLoopRunInMode + 58
    20 GraphicsServices 0x3088741f GSEventRunModal + 114
    21 GraphicsServices 0x308874cb GSEventRun + 62
    22 UIKit 0x3102ed69 -[UIApplication _run] + 404
    23 UIKit 0x3102c807 UIApplicationMain + 670
    24 wabbit_r10.9ios 0x0000751d main + 100
    25 wabbit_r10.9ios 0x00003a90 start + 40
    )
    2012-10-13 12:30:26.079 wabbit_r10.9ios[365:607] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[ModalInput setAlertViewStyle:]: unrecognized selector sent to instance 0x29c540'
    *** Call stack at first throw:
    (
    0 CoreFoundation 0x30f9e64f __exceptionPreprocess + 114
    1 libobjc.A.dylib 0x34ab9c5d objc_exception_throw + 24
    2 CoreFoundation 0x30fa21bf -[NSObject(NSObject) doesNotRecognizeSelector:] + 102
    3 CoreFoundation 0x30fa1649 ___forwarding___ + 508
    4 CoreFoundation 0x30f18180 _CF_forwarding_prep_0 + 48
    5 wabbit_r10.9ios 0x000b3acd -[ModalInput initStringWithTitle:message:delegate:cancelButtonT itlekButtonTitle:] + 312
    6 wabbit_r10.9ios 0x0005ff1d -[CRunkchisc CheckScore:] + 488
    7 wabbit_r10.9ios 0x0005e665 -[CRunkchisc handleRunObject] + 512
    8 wabbit_r10.9ios 0x00081863 -[CExtension handle] + 326
    9 wabbit_r10.9ios 0x000a1d73 -[CRun f_GameLoop] + 2138
    10 wabbit_r10.9ios 0x00094217 -[CRun doRunLoop] + 118
    11 wabbit_r10.9ios 0x0001375d -[CRunApp loopFrame] + 116
    12 wabbit_r10.9ios 0x0001217f -[CRunApp playApplication:] + 658
    13 wabbit_r10.9ios 0x0001ec99 -[CRunView timerEntry] + 160
    14 Foundation 0x348617cd __NSFireTimer + 136
    15 CoreFoundation 0x30f75a47 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUN CTION__ + 14
    16 CoreFoundation 0x30f77ecb __CFRunLoopDoTimer + 850
    17 CoreFoundation 0x30f78845 __CFRunLoopRun + 1088
    18 CoreFoundation 0x30f08ec3 CFRunLoopRunSpecific + 230
    19 CoreFoundation 0x30f08dcb CFRunLoopRunInMode + 58
    20 GraphicsServices 0x3088741f GSEventRunModal + 114
    21 GraphicsServices 0x308874cb GSEventRun + 62
    22 UIKit 0x3102ed69 -[UIApplication _run] + 404
    23 UIKit 0x3102c807 UIApplicationMain + 670
    24 wabbit_r10.9ios 0x0000751d main + 100
    25 wabbit_r10.9ios 0x00003a90 start + 40
    )
    terminate called after throwing an instance of 'NSException'
    (lldb)

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Does anyone know where the highscore object keeps it ini file? Surely the newest ios exporter update changes its path?

    I have tested a custom highscore and this works (the fact my game uses INI files anyway and they work just make me think the object is glitchy?)

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    it works on the simulator.. maybe just my iphone at issue here?!? very odd.

  5. #15
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    The fie is kept in the document folder of the application's bundle on the device. So you cant access it.

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