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Thread: iOS not powerful enough?

  1. #11
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    XStar's Avatar
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    I fixed it myself, thanks to Pineapple, he reminded me of an old trick that I had to use when working on a multi-level Mode 7 Game.

    The screen would always crash, so I had to find an answer. After playing some games, I realized a common factor: Loading Screen. So I just put it in the game!

    Great that you found the bug! Good luck Andos!

  2. #12
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export Module
    Konidias's Avatar
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    Quote Originally Posted by Andos View Post
    I must have missed this thread.
    We found a bug in the iOS runtime when it comes to restarting the frame that could explain some of the problems you have.
    We should have a beta version of the iOS exporter out soon. I'm curious to hear if that version fixes your problem.
    I was actually having an issue I hadn't reported yet... I had two frames set up, first frame has some mouse controls/joystick controls, second frame is just an iOS video object and mouse click to jump back to first frame.

    The first frame works fine when loaded normally. But when I jump to the video frame, then back to the first frame, the mouse controls don't work most of the time (but sometimes they do). Just thought this might be related.

  3. #13
    Clicker Multimedia Fusion 2iOS Export Module

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    Quote Originally Posted by Andos View Post
    I must have missed this thread.
    We found a bug in the iOS runtime when it comes to restarting the frame that could explain some of the problems you have.
    We should have a beta version of the iOS exporter out soon. I'm curious to hear if that version fixes your problem.

    Would fixing this bug possibly also fix the fact that many fastloops and Add Backdrops at the start of a level can cause the music to stop playing?

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