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Thread: how to control a launched object

  1. #1
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    how to control a launched object

    Hi..
    I'm having some characters launch an object based on their value.
    Now I would like the lauched object to stop at the same time as the character who launched it, and resume movement at the same time.
    Is that possible?

  2. #2
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    Konidias's Avatar
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    Instead of using the built in "Launch an Object" method, you could just create the projectile at the character like a normal object. Set up the projectile to use the Pinball movement and tweak those settings to get the desired "launch" effect.

    Then you can easily stop/start the pinball movement of that object. In order to have it stop and start with the character, you should create a unique ID for the character and it's projectile. This way you can compare those IDs for a match, and MMF will know which projectile to start/stop for the proper character.

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    Thanks.
    I will work on this unique id then ..

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