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Thread: Scale the whole frame?

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    Scale the whole frame?

    Hi, new to MMF 2 and was wondering if there's a way to 'zoom' in on the frame. I've been using Scirra Contruct which has an option to set the scale of the whole application, so I created some 8x8 sprites and increased the scale so they appeared larger in the game and more 'pixelated' like the old 8bit games. I want to use the same sprites in my MMF 2 project but of course they're all tiny, so I was wondering if it was possible, like in Construct to increase the scale off the whole frame to compensate.

    Thanks.

  2. #2
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    Hi, vandal and welcome to the forums!

    What I've done with my new one is use the window object to resize the frame during runtime. Since the application is 100 x 100 enlarging it to double or triple that size gives it that pixelated look, here see for yourself on this screenshot of a battle with the always badass bat lol.

    So you set the vertical and horizontal sizes of your window object, which stretches the frame. If you want to have it look good, remember to try and stretch it in the same ratio otherwise it'll look like crap unintentionally.

    Good luck!
    Images attachées Images attachées

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    Quote Originally Posted by Del_Duio View Post
    Hi, vandal and welcome to the forums!

    What I've done with my new one is use the window object to resize the frame during runtime. Since the application is 100 x 100 enlarging it to double or triple that size gives it that pixelated look, here see for yourself on this screenshot of a battle with the always badass bat lol.

    So you set the vertical and horizontal sizes of your window object, which stretches the frame. If you want to have it look good, remember to try and stretch it in the same ratio otherwise it'll look like crap unintentionally.

    Good luck!
    Hi Del, that's exactly the look I'm after but I can't get it to work that way! I've added a WINDOW CONTROL OBJECT to the game, then at runtime set the 'SET HORIZONTAL SIZE TO 600' (The frame is only 100,100). However that just makes the windows bigger and doesn't increase the size of the sprites, it just means the tiny sprites are in the middle of the screen with a load of white space around it after the resize. I'm obviously doing something wrong, any chance of an image of the event you use so I know where I am.

    Thanks for replying

    EDIT* I've sorted it. I needed to set the RESIZE DISPLAY TO FIT WINDOW SIZE option in the Application options. Thanks again for the help

    size.png

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