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Thread: Seperate Create Object Values?

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Seperate Create Object Values?

    I have an event: User clicks on an object, create another object, set alterable value A to one.

    Active 1 always sets it's frame to Active 2's frame. When alterable value A equals 1 don't change frame.

    But this affects every created object... Is there any way to separate it?

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Does anyone know?

    Here's a .mfa:
    Attached files Attached files

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    Hello? Anyone?

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    I dont understand your problem the way you describe it, or from viewing your .mfa.

    Could you try explaining it again, using an analogy?

  5. #5
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    Hmm... I have a small object that when you click on it makes a big object. That big objects frame is always the same as the small one's. When the object is created I need just the one that's created, not any others previously created, to stay forever on it's current frame.

    I can't figure out how to use the Create Object to do this.

  6. #6
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    Uppon clicking Object
    --> Destroy Object

    Uppon clicking Object
    --> Create Object

    ???

    There are problems if you destroy and create the same Object in the ame Event i think

  7. #7
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    I'm not destroying it though. I'm just creating it, but I want each to be affected simultaneously, yet each variable added affects each individually.

    That's what I mean.

  8. #8
    Clicker

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    Errr you really need to try to explain better. I looked at your MFA and it's working as it should... I'm not sure what exactly it is you're trying to do.

    Are you trying to make it so when you click on a little object, it makes a big one of the same image? Then if you scroll to another little object and click that, it will make a big object of that using the little object's image while the previous big object is left alone?

  9. #9
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    Are you trying to make it so when you click on a little object, it makes a big one of the same image?

    Exactly.

  10. #10
    Clicker

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    You don't need to set any values... Just have it so in the creation of the big object it sets it to the small object's frame. Done.

    To fix your mfa:

    Drag the force frame action from your bottom event and drop it on the action above it. Then delete the bottom event all together.

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