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Thread: Handle an Active overlapping another instance of itself

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
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    Keith.mfa

    A overlaps A change Flag/Value in my case Animation Sequence to B
    NOT A overlaps A change Flag/Value in my Case Animation Sequence to A

    You can check how many Objects of same time collides or if it collides by status of the animation and counting. Hope it helps.

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Thanks for the example Fanotherpg, but the problem is my objects are overlapping from the start and using this approach will cause both/multiple to change to the animation. It's a really perplexing problem to figure out a solution for.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Can you state exactly what it is you're trying to achieve? Why do you want to know "if an Active is overlapped by another instance of itself"? What are you trying to make?

    From what you've said, this is what I think you mean:

    I basically want to know if an Active is overlapped by another instance of itself.
    = +Active is overlapping Active

    Not the particular instance that overlaps it (e.g. Alterable value) but simply just that it is overlapped by another instance of itself.
    Does that mean you want to select one of the two objects?
    = +Pick object at random
    > Set flag to true

  4. #14
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
    Skyhunter's Avatar
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    Your question is a bit missleading, you should have asked how to know which is the topmost object when they overlap. I am pretty sure the layer object has that condition.

  5. #15
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Checked Skyhunter, but no results. It has some nice features but it is more of a Z-Order type solution.

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
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  7. #17
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Looks really good Skyhunter. I noticed sometimes when I create new instances though that it upsets the result but let me explore and see why. Very promising though.

  8. #18
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Odd. I created a few more instances of the Active and it seems to break it.

    https://dl.dropbox.com/u/32296241/De...p%20sucess.mfa

  9. #19
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
    Skyhunter's Avatar
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    Yes it does, i figured it out anyhows. It works now properly... but you might consider puting it into a fast loop if you need it faster. http://dl.dropbox.com/u/14962632/Dem...%20sucess2.mfa

  10. #20
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Amazing demo file Skyhunter! Thanks so much.

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