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Thread: CreateByName offset bug

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    CreateByName offset bug

    Just trying out this beta - unfortunately looks like the collision masks are offset (up and left) when creating backdrop objects using Create By name on iOS device (worked fine in Beta 256-1 aka Beta255-10). The images look fine (although it could be that the images are offset right and down!).
    Does anybody else use Create By name to create backdrop obstacles? Perhaps you can verify this bug?
    I rebooted my PC after installing the update and re-exported a new zip file for testing in XCode on device.
    I'll see if I can upload a small example file. Haven't had a chance to mess with the different screen size options yet.

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    Moved it to a new post

    Thanks, I will look into it.

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    Example of Create By Name offset collision mask when Layer Object moves another layer

    Andos - After extensive investigation (lost about a day!), seems to be a problem with Create By Name and the Layer Object.
    I'm creating a background obstacke using Create By Name on layer 0
    I then create an active on Layer 1 that is moving towards the obstacle and reverses direction on collision with obstacle
    I then move Layer 3 to y=480 and the collision mask for the obstacle moves to x=x-32 (and I think y=y-32)
    Moving the layer back to y=0 doesn't reverse the bug either!
    Most unusual!!!

    I've included an example. I'm running XCode 4.3.3 on my Mac that runs OS X Lion 10.7.4 on iPod touch (iOS 5.1.1)

    Looks like I'll have to go back to Beta 256-1 in the meantime (can't seem to find a workaround - I use my layer offsets to display menus)

    FYI Now that the iOS Exporter has so many loading images even a basic example is about 8Mb and zips to about 2Mb which is getting too big to upload to these forums. I've made them all black to reduce the file size to around 856K and 165K when zipped.
    Attached files Attached files

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    Looks like some of the launch images are set to include an alpha channel even though they aren't needed. If you set it back to having no alpha channel the MFA should be much smaller and maybe also be smaller when compressed.

    Thanks for the file, I can reproduce now. That is a very odd bug.

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