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Thread: Strange Animation freeze problem

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Strange Animation freeze problem

    Hi
    I have encountered a strange issue.
    For some reason, there is something freezing my Character Animation.
    But thats not the real problem.

    When the animation is frozen, and i try to:
    - Change to another Animation
    - Start the Animation
    - Se Animation speed

    The Animation will changes to the 'first frame' of the new animation, but it wont start playing.

    ...
    I know its not much to go on, and i dont have an example to referr to yet, but maybe someone have experienced the same?
    Any suggestions as to how i can find out what is going on?

  2. #2
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    Wolfking_Warrior's Avatar
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    Is the animation set to loop?

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    I found out the only real remedy for the problem is to do 'Restore Animation Frame'
    What does this say about the source of the problem?

  4. #4
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    Wolfking_Warrior's Avatar
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    Do you have an event that calls this?
    You could be setting it to a frame instead of a sequence.

  5. #5
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    Non loop, but thanks for the suggestion Wolfking_Warrior

    I think i have managed to narrow down the problem...
    Im gonna make a new thread about it

  6. #6
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
    ProdigyX's Avatar
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    All default animations return to the "Stopped" animation when their animation is done. Since you are not looping the animation, it is returning to the Stopped animation. You might have the secondary animation speed be so high that the animation finishes very quickly it continuously returns to the stopped animation

  7. #7
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    Aha! I figured it out!

    ...
    So.. Untill recently my Character only had Animations which didnt need to play ( they were static mathematical animations which changed Position, Angle and Scale ).
    Today i added some animations which should have been playing, but they didnt, they just froze.

    Quite often, i have an Event which does 'Force Animation Frame to X'.
    'Force Animation Frame to X' is the key to understanding the problem.

    ...
    HOW FORCE ANIMATION FRAME WORKS

    I did some testing ( see attachment below ).

    By default MMF2 is controlling the display of Animation Frames, through the 'Animation Speed' values.
    What 'Force Animation Frame to X' does is it disables MMF2 from controlling Animation Frames, meaning Animations will not longer play according to their 'Animation Speeds' ( you can try to 'start animation' or 'set animation speed', no animations will play ).
    Im guessing, when you apply this Action to an Object, that MMF2 understands it as 'you wanting to controll the display of Animation Frames for that Objec' and so MMF2 stops controlling the Animation Frames for that Object.

    To give controll over the display of Animation Frames back to MMF2, you have to do:
    Animation --> Restore Animation Frame

    Think of it like this
    Force Anim Frame = You take controll of, and MMF2 looses controll over the display of Animation Frames
    Restore Animation Frame = MMF2 retakes controll over the display of Animation Frames


    Im glad i got this sorted
    Thanks for the help everyone
    Attached files Attached files

  8. #8
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    Glad you figured it out. I recently had to do force anim frame and restore animation frame as well, so I probably could have helped.

    But yeah, thanks for actually posting your solution to the problem... usually when people ask a question on the forum and solve it themselves, they just post "fixed it!" and that's it... So that isn't any help to anyone but the poster. By posting your solution, you're helping future people who might forum search your problem.

    Kudos!

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