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Thread: enable/disable iads using the ios object

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    enable/disable iads using the ios object

    Hi, I'm making my first MMF2 iOS app and would like to include advertisement on it. I checked the "enable iAD" option at the app properties and the test iAD graphic appeared on all my frames. Then, I used the ios object to disabe them at the frames I do not want ads, but this does not seem to work, at least while running the game from MMF2 itself. Is this an expected behavior? Will the ads become invisible whem running on the device itself?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    At the actual device, the iads are not shown, but they "try to"... They appear just after the frame start and desappear. Is there a way to avoid this?

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Have you tried to disable iAds before switching to a non-ad frame? You can also disable them in the frame properties I think (can't check this right now)

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Yes, I checked the frame properties and I can select the ones to use the iAD from there.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Funny, in my old project they work as expected and in a new one (current Beta) iAds don't show anymore. Andos mentioned somewhere that landscape ads are no longer supported on iOS 6. I only found a note from Apple that they added a new format. I'm very insecure about iADs at the moment. Since iADs have much influence on our app layout, this could mean quite some trouble depending on the orientation. Guess you'll have to care about this general issue.

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