User Tag List

Results 1 to 3 of 3

Thread: Collision with only certain backdrops, not all

  1. #1
    Clicker Fusion 2.5Fusion 2.5+ DLC

    Join Date
    Sep 2010
    Posts
    175
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Collision with only certain backdrops, not all

    I have a large frame - 6400 x 3200 (because I am using large-tile maps) for an isometric engine I am making. I want to use all background objects for the scenery and obstacles, while using active objects for things like treasure chests and characters.

    I'd like to use the condition "if player collides/overlaps background"

    but when I do that, the character reacts to all backdrops. Is there a way (for instance I want him to stop moving) for me to have the character only react to certain backdrop objects instead of all of them? I fear that unless I use all backdrop objects for static objects that are not going to move, I will bog the game down since all the game's levels will be rather large due to the size of tiles I am using.

    Thanks

  2. #2
    Clicker Fusion 2.5 Developer

    Join Date
    Jul 2008
    Location
    UK
    Posts
    1,393
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Just don't set them as obstacles.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    UltimateWalrus's Avatar
    Join Date
    Jul 2006
    Posts
    824
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    If I were you I'd set the display mode to Direct3D 9 and not worry about the performance due to tile size until it becomes a problem. Modern graphics cards are quite powerful and thankfully MMF's hardware acceleration takes advantage of this now.

    Here are a couple things for you to consider:

    ---By "isometric," do you mean this type of perspective? If so, how would you order the player object when it moves behind a backdrop? Would the player need to be able to move past a backdrop if it's on a different 3d plane? These are all things that can't be done with a static backdrop.
    ---Have you heard of Isometric Grid Object 2? It's a very good extension, I used it to make Isopark.

Similar Threads

  1. Collision Detection with Backdrops Overlapping Each Other
    By stevenart1988 in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 11th July 2013, 01:39 PM
  2. [Bug] Add to backdrops
    By Popcorn in forum iOS Export Module Version 2.0
    Replies: 0
    Last Post: 16th July 2012, 06:31 PM
  3. Backdrops bug
    By ColdFire in forum SWF/Flash Export Module Version 2.0
    Replies: 1
    Last Post: 1st August 2011, 10:24 PM
  4. Beta 14: Collision with Backdrops Bug
    By BHGames in forum iOS Export Module Version 2.0
    Replies: 4
    Last Post: 24th February 2011, 10:06 AM
  5. Backdrops
    By Pkeod in forum Multimedia Fusion 2 - Technical Support
    Replies: 21
    Last Post: 24th July 2009, 11:13 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •