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Thread: Depth of Field? (Blurring some area of the frame)

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    Question Depth of Field? (Blurring some area of the frame)

    Is there any method that can be used to create a depth of field effect? Like a certain area of the frame is out of focus. I imagine it could be done with some kind of shader applied to a layer maybe? But it should only be on parts of the screen.. Any ideas for a good way to go about creating this?

    The effect I am looking for can be seen in these videos for example:

    http://www.youtube.com/watch?feature...YmGQ3uzs#t=29s

    http://www.youtube.com/watch?feature...VLdirNU#t=267s

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    Have a blur effect on the background layer and foreground objects on another?

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    Quote Originally Posted by SolarB View Post
    Have a blur effect on the background layer and foreground objects on another?
    I want that effect where the blurring is "on top" as can be seen in the examples i posted. They are covering a bit of the frame area.

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    Have an rectangular object with a circle cut out in the middle of it. Apply the blur shader to this rectangle and place the rectangle above everything, this might/should work.

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    Quote Originally Posted by ProdigyX View Post
    Have an rectangular object with a circle cut out in the middle of it. Apply the blur shader to this rectangle and place the rectangle above everything, this might/should work.
    I have tried that without any luck :/

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    How about you try it with a object with an alpha channel so that it's semi-transparent (with the circle still cut out)? Or is that what you tried?

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    Quote Originally Posted by happygreenfrog View Post
    How about you try it with a object with an alpha channel so that it's semi-transparent (with the circle still cut out)? Or is that what you tried?
    Hm I don't see how having an alpha channel till make anything blury? I found a video with the exact thing I am after, the method is apparently called Tilt Shift and can be used on many cameras.. http://www.youtube.com/watch?v=TwgfsCvxBFg

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    Quote Originally Posted by ProdigyX View Post
    Have an rectangular object with a circle cut out in the middle of it. Apply the blur shader to this rectangle and place the rectangle above everything, this might/should work.
    This does work with the 'Background Blur' shader. I don't remember where I found it but it's here somewhere.

    You can even do 'focus shift' type effects by animating the Blend Coeff of your 'lens' active.

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    Quote Originally Posted by SolarB View Post
    This does work with the 'Background Blur' shader. I don't remember where I found it but it's here somewhere.

    You can even do 'focus shift' type effects by animating the Blend Coeff of your 'lens' active.
    Are you sure its called Background Blur? I have searched forums and the mmf stuff page but I find no shader with that name :/

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    Quote Originally Posted by Outcast View Post
    Hm I don't see how having an alpha channel till make anything blury? I found a video with the exact thing I am after, the method is apparently called Tilt Shift and can be used on many cameras.. http://www.youtube.com/watch?v=TwgfsCvxBFg
    What I meant was that you could use an alpha channel and the blur shader combined. It might not work, but it is worth trying.

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