User Tag List

Results 1 to 8 of 8

Thread: [Bug] String Objects outside visible area not destroyed

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Bug] String Objects outside visible area not destroyed

    This is not only related to the iOS runtime, but seems it came with the exporter's Beta 5. Is it ok to post it here?

    I have multiple instances of a string. Events like
    XPos(String)>500 ---> Destroy

    don't work anymore. Works fine with Actives, but not with String Objects. (Inactivate if too far from window=NO)

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
    Join Date
    Apr 2012
    Location
    Rio de Janeiro, Brazil
    Posts
    1,146
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I had this problem with active on beta5...but seen to be fine now on beta6...

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    Can you provide and example MFA? Thanks...

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ok, sent

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    Well, in fact, it is not a bug, but one of the old weight that MMF2 has to carry since K&P.
    Europress did not want the string object to be fully destroyed, so that you can continue to use them for calculations.
    So the last string object of one kind, when destroyed with the destroy action, is NOT destroyed, but hidden. There is always one string of each kind in the application.
    We will get rid of all these kind of things in MMF3.

  6. #6
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That makes sense, but in my example the problem is not the last remaining string, I don't even try to destroy this one. There are 3 instances of this string and I want to destroy only 2 of them. They become invisible, but if I create an AO at the string's position there appears not a single AO at the remaining string. There are 3 AOs, two of them at positions of the "destroyed" strings. It looks like all instances of the string still exist somehow. Isn't this a different issue?

  7. #7
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    Do you create the object in the same game loop than the one where you destroyed them? The objects are only really destroyed at the end of the loop. This could explain it.

  8. #8
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The strings already exist. To avoid any timing issues I have separated the destruction of the strings and the creation of AOs at their position. Both actions have to be triggered by user input. Should I send my demo of this problem again?

Similar Threads

  1. Destroyed objects won't paste or fade
    By Grim_Jester in forum Multimedia Fusion 2 - Technical Support
    Replies: 23
    Last Post: 4th April 2012, 06:17 PM
  2. Bug - Semitrans. Objects get destroyed altogether
    By ClarkJK in forum File Archive
    Replies: 2
    Last Post: 22nd November 2010, 09:03 AM
  3. Viewport non visible area?
    By Atom in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 20th March 2009, 03:58 PM
  4. Window Control -> visible area manipulation
    By RayMarble in forum The Games Factory 2 - Technical Support
    Replies: 6
    Last Post: 22nd December 2008, 10:50 PM
  5. How can a destroyed object be visible?
    By RayMarble in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 20th October 2008, 06:57 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •