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Thread: multimedia timer functions

  1. #1
    Clicker

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    Question multimedia timer functions

    I'm using the latest version of MMF2 (256.25). It seems the framerate stable.
    This version calling the timeBeginPeriod function of the multimedia timer?

  2. #2
    Clickteam Clickteam

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    I think MMF2 has always used timeBeginPeriod, but yes I've reduced the value in a recent version, at least for frame rates >= 50. I don't remember which build though...

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    Clicker

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    nice change.
    Have you reduced value to 1?

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    Huh? What option your talking about?

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    Clickteam Clickteam

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    Quote Originally Posted by ASD View Post
    nice change.
    Have you reduced value to 1?
    Yes I did that.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    As soo as I have completed ùmy batch of HTML5 bugs, I will make an object that I think will have the same effect as the orginal Fast loop object : the "Delayed Event" object. Stay tuned!

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    Clicker

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    Fanotherpg, the "timeBeginPeriod" function set to 1 will increase the timer precision. The framerate will be stabilized as a result.
    Look at this video: http://prester.org/mmf2/cgi/w2box/da...rate_issue.mp4

    Francois, Thanks! I'm look forward it. What's usage of the "Delayed Event" object?

  8. #8
    Clickteam Clickteam
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    Quote Originally Posted by Francois View Post
    the "Delayed Event" object. Stay tuned!
    I made something like this with my Timeline Object, unless I misunderstand your usage of the word "delayed"?
    Working as fast as I can on Fusion 3

  9. #9
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Abit off topic:

    How do i get MMF2 build 256?
    Obviously its a download, but i can only find a Sticky with "build 255" written on it.

  10. #10
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    It is not available to the public yet. Just for some beta testing projects.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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