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Thread: multimedia timer functions

  1. #11
    Clickteam Clickteam

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    Weird, I'm pretty sure I had posted a beta in this private forum... O_o I'll post another one next time one of the exporters gets an update.

  2. #12
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    King_Cool's Avatar
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    I guess what you are talking about in this thread is that the fluctuating FPS is going to be more stabelized, bacause of some change.

    My question is, will this stabilization also apply to other builds, like the FLASH build in particular?
    I always experience much more frequent, and greater, FPS fluctuations in FLASH than i do in standard EXE.

  3. #13
    Clickteam Clickteam

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    No, this change only affects the Windows runtime.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    I can see as well FPS stabilized but I still don't have a clue about what option you are talking about, where to access it etc.

  5. #15
    Clickteam Clickteam
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    Fanotherpg it is not an option you can change, it is a line of code written in MMF2's source code.
    Working as fast as I can on Fusion 3

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
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    That clarifies everything, cheers LB.

  7. #17
    Clicker

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    Yves when do you post a new beta?

  8. #18
    Clickteam Clickteam

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    When the next iOS beta is ready.

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