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Thread: Help: Change 'Animation Speed' bug

  1. #1
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    Help: Change 'Animation Speed' bug

    Hey

    Pleace help me confirm this.
    When you change the Animation Speed of a type Stopped Static Object, does it automatically change Animation Sequenc to Walking?
    If Walking is not precent, does the Object become invissible?

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    1. Nope
    2. Nope

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    Wait. Is that what you were doing and that happened?

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    Quote Originally Posted by LittleTinyBabyMan View Post
    Wait. Is that what you were doing and that happened?
    Yes, although there are no Actions at all ( in the whole Event Editor ) telling the Object to change Animation.
    Walking is a build in animation which should auto activate with the built In Movements... But for Stoped Static movement as well?
    It seems strange.

    ...
    I worked around this by changin 'Animation Sequence' and 'Animation Speed' at the same time.

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    It made me confused the question marks at the end of the sentences :P

    But I never had this bugs / glitches before...
    I change the stopped animation speed all the time, even with the stopped active ones.

    Maybe create a new active and replace it with your sprites?

  6. #6
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    Point is, MMF2 chnages my Stopped Static Objects Animation automatically.
    The workaround fixes this, so its not a problem for me right now.
    Its still abit strange though

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