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Thread: Multiple Counters (Actino RPG Visual)

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export Module

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    Multiple Counters (Actino RPG Visual)

    Hello,

    I'm running into a problem. I'm trying to create HP counters that appear over an enemies head when you shoot it (like in Borderlands). After a half second or so it disappears. These are my current events:

    I've given the damage counter path movement with one node that is 20 pixels straight up (speed 10).

    Bullet collides with enemy -> CREATE damage counter, set damage counter to "10"
    damage counter reaches end of path -> destroy damage counter

    Unfortunately, when the damage counter reaches the end of its path, it destroys ALL damage counters, not just the one that reached the end of its path. I feel like when you use active objects it will select just the ONE object that meets the criteria...

    Does anyone know a way to fix this?

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export Module

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    The POWER OF POSTING!!!

    I changed the "end of path" to "movement stopped" and it selected only the one instance of the object! On another note, was my original method a bug Clickteam?

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