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Thread: Wonderjump!

  1. #21
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    4. Don't use the active backdrop object, it is not suitable for this.

    That's a problem... Because:

    3. You can have multiple styles with different animation frames; just change the animation frame before you create a backdrop from the active.

    Which is what I'm doing and:

    1. Don't try to create actives from the original backdrops - just use your own graphics.

    That is working, so this is not needed:

    2. There's no quick way to covert all the original backdrops into actives, those original backdrops should not even exist at this point.

    AKA: I have fixed 1, 2, and 3. The problem is 4.

  2. #22
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    Hey LB! I got the styles and such to work!

    Take a look! Once you make the random generation example, the Jump Game will reach new heights!

    Let's finish this with a bang!
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  3. #23
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    #4 I mean the "Active Backdrop" object, you shouldn't use it - just a regular Active object that you use the Create Backrop event on will do.

    I'm not sure why you keep uploading your MFA - I won't be making the example within it.
    Working as fast as I can on Fusion 3

  4. #24
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    I know, but I just wanted you to look at it...

    "Just a regular Active object that you use the Create Backrop event on will do."

    That's what I did in my last upload, sort of... If you look at the coding, you'll see.

  5. #25
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    Here's the example. ProdigyX helped by adding a pair of parenthesis.
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    Working as fast as I can on Fusion 3

  6. #26
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    It was something else besides the parenthesis that i changed, but I cannot remember for the life of me what it was.

  7. #27
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    There's a problem... When I put in my graphics, the actives smear...

    Take a look, there's a video attached!

    If you need the .mfa, I'll upload it at any time!
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  8. #28
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    Ok, I got that to work, it was an issue with the camera adjustment I made.

    I have started adding different modes, and I will post the end result when finished.

  9. #29
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    Ok, I'm having trouble with this last "way to play".

    I need it to go backwards, random generation, but backwards... All my attempts have completely failed...

    Please help!

  10. #30
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    What have you done that has failed? How has it failed? It should be relatively identical...
    Working as fast as I can on Fusion 3

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