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Thread: Best Universal Screen Size

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export Module

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    Best Universal Screen Size

    I need some help to know what is the best way about my screen size problem. I designed by base game on 960x640 before the new iphone was out. I would like to retain this size to avoid too much work for my "for fun" game. What setting should I use in MMF to ensure that my universal app has the best option in both ipads and iphones with the least black bars (screen stretch is ok).

    Thanx so much for any help I can receive.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    Leave it at 960x640 and select 'Fit Inside and Adjust Window'. This'll show the extra detail on the right edge of the iPhone 5, and the extra detail at the bottom on the iPad. You might need to use a line of code to adjust any HUD or buttons which are aligned to the right.

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    Clicker Fusion 2.5 DeveloperiOS Export Module

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    Thanks for the guidance. The detail on the right side of the iphone5 is a blank/black bar? Does tis mean that the extra code is to push my right hand side button further to e right? I think i am in trouble as y game uses lots of x y coordinate detection. Any way to just stretch out the screen and its items.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    You can just choose stretch option inside of mmf2 instead if your not too fussed.

  5. #5
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    I wouldn't use stretch.

    What it does is resizes the window so you can see the extra stuff where black bars would be. It just acts as if your window was 1136x640 all along. It's very easy to move the stuff aligned to the right, just set X co-ordinate to X Right Frame - 10 (where 10 is the number of pixels from the right you want it). Using 'adjust window' means you'll get see extra horizontal detail on the iPhone 5 and extra vertical detail on the iPad.

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