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Thread: Audio Pan in Flash

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    King_Cool's Avatar
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    Audio Pan in Flash

    Hey
    Im playing around with Panning audio Sample from right to left in Flash, the results are strange however.

    When i input a Pan value, MMF2 tells me i need to input in the range -100 ( left side ) to 100 ( right side ).
    When the Sample Pans from left to right in Flash, the Sample is clear on the Left Speaker/ earphone and the Sample is barely there on the Right Speaker/ earphone when Pan reaches 100.

    Does Flash require a different input range for Panning?

    ...
    Also when running the App normaly ( not running as flash ), when panning from -100 to 100, the Sample seems to disapear way to early from the Left Speaker/ earphone at about Pan 30 or so.

    Why is this happening?
    Is there a problem with Panning in MMF2?
    Can i fix this somehow?

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    The pan is created in MMF by changing the volume levels of left and right channel.
    In FLash, you have a specific calculation to change it, as it affects the pan parameter of the sound engine. The calculation takes the parameter of the action, and divides it by 100, as the pan parameter in Flash accepts numrbers from -1 to 1.
    When shifting the pan from left to right, the way the sound disappears on the left channel can vary with other runtimes...
    Please make an example for more complex problems...

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